Gargoyle's Quest II - The Demon Darkness (U) [!].nes
IPS MD5:	2173EF0CA55FD06B88F82C22D6E3C172
ROM MD5 before:	8EA7A1B1552D55B42163C27A7EFC0800
ROM MD5 after:	9EBEB82EBF2EBE33B11E91495C344B7E

Red Arremar II (J) [!].nes.nes
IPS MD5:	9815E0FE0B52E25595FF4CF347A1D64A
ROM MD5 before:	2E68BAAA510719D7C59FFFAA0D874F19
ROM MD5 after:	C52479BAFCAD89F3D9FA9E75CC161E74

Mod includes:
- Removal of background color strobe effect on title screen (JP only, already gone in US)
- Removal of white/red strobe effect upon enemy encounters and certain cutscene events
- Removal of white flashing upon hitting an end boss

US version

EnemyEncounter:

 03:8475: 8A        TXA
// OLD
 03:8476: 4A        LSR
// END OLD
// NEW
 03:8476: 38        SEC
// END NEW
 03:8477: B0 0A     BCS $8483
// Strobe screen palette
 03:8479: A5 09     LDA $09 = #$30
 03:847B: 99 00 06  STA $0600,Y @ $0600 = #$0F
 03:847E: 88        DEY
 03:847F: 10 FA     BPL $847B
 03:8481: 30 09     BMI $848C
// Retain game palette
 03:8483: B9 20 06  LDA $0620,Y @ $0620 = #$0F
 03:8486: 99 00 06  STA $0600,Y @ $0600 = #$0F
 03:8489: 88        DEY
 03:848A: 10 F7     BPL $8483

GozaHit:

 05:8155: BD 44 05  LDA $0544,X @ $0549 = #$0C
// OLD
 05:8158: 29 03     AND #$03
// END OLD
// NEW
 05:8158: A9 FF     LDA #$FF
// END NEW
 05:815A: D0 0C     BNE $8168
// Strobe background color
 05:815C: AD 10 06  LDA $0610 = #$0F
 05:815F: 49 3F     EOR #$3F
 05:8161: 8D 10 06  STA $0610 = #$0F

JP version

TitleScreen:

// Strobe background color
 04:B0A3: AD 10 06  LDA $0610 = #$0F
 04:B0A6: 49 3F     EOR #$3F
// OLD
 04:B0A8: 8D 10 06  STA $0610 = #$0F
// END OLD
// NEW
 04:B0A8: EA        NOP
 04:B0A9: EA        NOP
 04:B0AA: EA        NOP
// END NEW

EnemyEncounter:

// OLD
 03:87BA: 4A        LSR
// END OLD
// NEW
 03:87BA: 38        SEC
// END NEW

GozaHit:

// OLD
 05:8154: 29 03     AND #$03
// END OLD
// NEW
 05:8154: A9 FF     LDA #$FF
// END NEW
